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I cannot force anyone into thinking a game is "not buggy enough" for a refund. Encouraging consumer confidence is great, but there's something to be said for encouraging consumers to be responsible with their spending as well.Ĭlick to expand.Because you could "justify" any refund with just your taste, which cannot be up for debate because it's your taste. But I'm not sure it's something you should be forced to do. As a developer, I'd probably refund a person if they bought a VR app not knowing what the heck VR is and that it is supposed two screens even thought it's right in the description for all the apps that you need a VR headset.
WHY CANT YOU BUY CUBE WORLD DOWNLOAD
I just got a FreeFly VR headset and some of the app reviews for VR apps complain that the game has two screens! People have gotten really really bad at knowing what they are getting themselves into when they download a product these days. Though the definition of "fundamentally broken" probably varies so much that there will be tons of illegitimate refund requests. It's about getting a refund if the game is fundamentally broken and unplayable. I don't think the law is about getting a refund if you merely don't like the game. Or if you buy chocolate pudding and the cup is empty.
![why cant you buy cube world why cant you buy cube world](https://i.imgur.com/VkXm6Wb.jpg)
Why would video games be treated differently?Ĭlick to expand.No, but you can probably get a refund if you buy chocolate pudding and you get rice pudding. Of course, most people won't put a warning on their game saying "This may include several bugs across the whole game!", but on the other hand, are there warnings for everything I buy which I might not like about the purchase? It's not even something that's generally a bad thing. And as already referenced, some games depend on their bugs in order to be funny.
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It's just common sense to not include every detail about a product. This reminds me of the discussion about whether or not developers should be allowed to advertise a game without making every aspect clear beforehand.
WHY CANT YOU BUY CUBE WORLD MOVIE
It's not a magic button, you have to be able to demonstrate you're not getting what you paid for, and if you knowingly bought something not finished yet, well, that's bargain hunt (or not, if you paid a premium price).Ĭan I get a refund when I watch a movie and an actor did a worse job portaying the character than he is supposed to?Ĭan I get a refund when I read a book and there is a typo?Ĭan I get a refund when I listen to music and the singer didn't hit the right note?Ĭan I get a refund when I buy a chocolate pudding and it just doesn't taste the way I expected? Maybe this is where Valve's own dispute resolution comes in (I don't know because I've not looked at it that closely), but I'm reasonably confident the new law won't be much use with Steam EA except in extreme cases of abuse by the developers. You can't complain a feature is broken if it hasn't been written yet (or the dozens, hundreds of other features it relies on to function properly haven't been implemented yet). It's made clear that Early Access is for games that are in a state of early development. The public spends when they have money, and they spend it more willingly on things they feel are a good Reading reviews is one mechanism for researching purchase, but not everybody does that (especially when buying gifts), and the industry is moving more and more towards pre-order schemes with early access and exclusive content attached to it, quite often at incredibly high (>£100) Steam's Early Access is a slightly different kettle of fish anyway. And Consumer protection doesn't limit consumer spending, it's there to provide a sense of security - that it's safe (or at least not completely reckless) to spend.